GRADY'S ONE POCKET RULES

AS WRITTEN BY ONE POCKET PLAYERS

1. After contact, only one ball needs to strike a rail. This may be the cue ball or an object ball.

2. Players rack their own balls. Opposing player may inspect the rack.

3. Cue ball fouls only, unless the cue ball comes into contact with a ball(s) that has been disturbed. If the cue ball comes anywhere near a ball(s) which has been moved out of the way, it is a foul.

4. Moved balls go back where they were, with no possible advantage to go to the offending player.

5. If a ball(s) is moved while stroking, it is to be replaced to the satisfaction of both players. After being so placed, it will no longer be a foul for the cue ball to strike said ball(s), unless it is moved again.

6. Scratches are to be paid. If a scratch is “slept” and subsequently remembered, it is to be spotted after each player has shot once.

7. Shooting “through” an object ball is allowed provided one of two conditions do not exist:

A. The cue ball can not travel faster than the object ball.

B. The shot is struck so easily the cue stick obviously pushes

the cue ball along.

8. Three fouls in a row is loss of game, provided the player is informed of being on two fouls, immediately prior to his inning.

9. Moving an object ball with the cue ball while in placement of “ball in hand” is a foul.

10. Players must sit down and be quiet while opponent is shooting. Players may however, converse with the audience during their inning provided nothing derogatory is said about their opponents.

11. Slow play will not be tolerated. Shot clocks will not be used, but repeated slow play will cause a warning to be issued. A second warning will result in ball in hand anywhere on the table. Third warning is loss of game. Fourth warning is loss of match. Latitude will be shown to all players. In general it will be considered that two minutes should be ample time for any shot.

12. If any ball(s) is difficult to “spot” the tournament director/referee/tournament official should be called.

13. Disturbing object ball(s), when a player thinks he is “out” will be loss of game. If player owes a ball(s), opponent must inform him of this, or disturbing the ball(s) will not be a loss. If a player says something to this effect to his opponent: “You need one” or “You need two” that shall be exactly what the player needs, provided such statement be loud enough for several people in attendance to hear.

14. General rules of Pocket Billiards apply where not covered by these rules.

15. A player may play safe to the same rail as many times as he chooses.

16. A foul cannot be called after the fact by the tournament director, unless the evidence is overwhelming.

17. “Frozen” balls must be called before the player who finished his inning sits down.

18. Poor sportsmanship will not be tolerated. At the discretion of the tournament director, a player may:

A. Concede ball in hand anywhere on the table to his opponent.

B. Have a game taken away.

C. Be thrown completely out of the tournament.

19. There will be five minute forfeit time. Should a player be five minutes late for his match, he will lose one game every ten minutes he is late for his match, with the first loss of game occurring at the initial five minute mark.

20. Should a ball(s) be pocketed in a pocket not being one of the two pockets in play and not spotted, when said ball(s) is remembered, it is to be spotted after each player has shot once, unless it happens to be the last ball on the table, in which case it is immediately spotted.

21. If a player scratches and all balls in play are behind the line, the closest ball to the line is spotted. If two or more object balls are the same distance from the line, the numerically highest ball is spotted.

22. Touching the line is the rule concerning balls near the line after a scratch. No part of the cue ball may be placed over the line.

23. The only time moving the cue ball is not a foul is when a player disturbs the cue ball (The cue ball in this case must be very close to a pocket) while removing object balls from a pocket.

24. When spotting balls, an object ball may not be “frozen” to the cue ball. It should, however, be placed as closely as possible to the cue ball, but not quite frozen. Spotted balls should be frozen to other object balls. If there is no room behind the spot and between the foot rail, spotted ball(s) shall be placed ahead of the spot straight down the middle of the table.

25. The cue ball may not be wedged in with an illegal double hit, while taking a scratch in order to corner hook the incoming player. If a player does this, he owes one and it is still his shot.

26. If five or more balls (the last balls on the table) are past the head string, they are spotted. If eight or more balls are past the side pockets (the last balls on the table), they are spotted.

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